Dirt 3 Review
Codemasters have changed the way cars are acquired for your collection. Bizzarely, the "earning money for purchasing a car" idea has been thrown out of the window. Instead, you automatically gain cars from teams and sponsors within the game. This idea made me feel like nothing has been accomplished, as I have a garage full of random cars that I did not specifically select myself. In addition to this, the older (fun) cars that players usually prefer tend to gather dust. This is because the newer cars tend to yield the higher driving bonuses, which help with levelling up..........of which there is a lot of to do in this game!
Regardless of all of this, the full set of cars is an immensely impressive and eclectic mix spanning eras as far back as the 60s. Back in the 80s my friend's mum used to drive me to school in her very old fart box Mini which was always filled with the strong wiff of petrol fumes. It is a great feeling to cane one of these around the hardcore rally tracks of Dirt 3.
The ambient environments and rippling puddle reflections contribute to the most stunning looking game in the series to date. The effects of the environments on the cars such as rain-covered windshields and muddy car body panels oozes fantastic realism. This is nothing new in a racing game, but the way it is done in Dirt 3 is second to none. Cheers from the crowd, fireworks and pedestrians scrambling out of the way certainly do justice with making the game feel incredibly alive. The impact of a crash can make you feel sick, especially if you were least expecting it! The sound scape is superb throughout the game in terms of specifically detailed engine sounds and the muffling crunching snow as you drive or slide through it.
The PC version of Dirt 3 will run on a relatively wide array of specifications. Those with a high end gaming rig will certainly benefit from the many ultra detailed graphics settings and experience the game at it's greatest. Those with a more basic set up can also join in the fun too without much compromise. This shows a good level of dedication to the PC version in comparison to those many console-ported games out there. From my own experience talking to others in my many online gaming sessions, a very high percentage of players use racing wheel set ups. This is accommodated by a good level of force feedback options and racing wheel calibration.
The Dirt 3 menu system consists of unfolding triangles which reveal events, seasons and tours as you progress through the game. These turn gold as you achieve your golds, platinums and 1st places, so it is easy to see your progress at a glimpse. Every time you change screens these triangles are released from the spinning tyres of sliding animated cars which keeps in line with the beautiful menu design the Dirt series is know for.
In Dirt 3 you begin as a professional driver who has just been signed by an agent. This agent along with a mechanic and a fan manager help guide you through the game, explaining each stage and dishing out appropriate feedback on your performance. I found these annoying, irritating and felt it added absolutely nothing to the game. Waiting for the dialogue to finish while eager to get on with the next race will wear anyone's last nerve. The fan manager constantly suggests uploading your footage to YouTube, even if your performance was utter crap. On top of that, uploading to YouTube from within the game is the worst and most limited and unreliable way to do it. You can only upload tiny increments. Someone in the world tell me why this would be in any way useful??! Use X-Fire!
I completed the single player career mode far too quickly and it felt like I was going to miss the game pre-maturely. But alas, I started the online career mode and spent what feels like the rest of my life on it! Just to gain all the milestones and achievements took me 10 times longer than the offline career. The online career originally started off with Rally, RallyX, Head2Head and Trailblazer modes. The hardcore players would hang out in Rally, trying to perfect their personal bests and cornering while using their high tech super racing wheel set ups. Then came the Jam Session party modes such as Outbreak (tag), Transporter (capture the flag), Invasion, Cat 'N Mouse and the famous Gymkhana. These modes gained their own following from regular players. Players can compete solo, in teams or against saved ghosts from friends. My experience saw many consistent players to compete against online at anytime of day.
For those of you who are reading this in order to decide whether to go ahead and purchase it then have a look at my introduction to Dirt 3 blog post: "What Is Dirt 3?" at http://www.blogger.com/blogger.g?blogID=122080799572173369#editor/target=post;postID=7492516875250133064
What are your own thoughts on the game? Leave a comment below in the comments box and let us all know.